Technology Acceptance Model
Explains the acceptance of information systems by individuals. It suggests that the acceptance of technology is predicted by the user’s behavioural intention. Which is determined by the perception of technology usefulness in performing the task and perceived ease of its use.
Shows which factors influence people’s intention to a use new technology, perceived ease of use and perceived usefulness. An adult who may perceive video games as too difficult to play or a waste of time will be unlikely to use this technology. But an adult who thinks that games need mental stimulation and practice would be more likely to learn how to use digital games.
Can improve performance, time efficiency and convenience.
https://www.sciencedirect.com/topics/social-sciences/technology-acceptance-model
https://open.ncl.ac.uk/theories/1/technology-acceptance-model/